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// $Id: CHANGELOG.txt,v 1.43 2008/09/28 14:16:36 aaron Exp $
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2008-09
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* Add debug messages to contests (aaronwinborn).
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* Fix determination of defense multipliers (aaronwinborn).
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* Add ahah to character skills on class change (aaronwinborn).
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* Change db_query's to drupal_write_record (aaronwinborn).
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* Fix link destination for 'create new character' (aaronwinborn).
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* Fix install schema (aaronwinborn).
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* Change fsgame_user's latest_character column (aaronwinborn).
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* Allow users to claim their anonymous character after login (aaronwinborn).
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* Track anonymous characters with the $_SESSION (aaronwinborn).
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2008-08
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* Allow basic skill selection and insert into db (aaronwinborn).
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* Add {fsgame_character_skills} to db (aaronwinborn).
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* Set up fake skill randomizers and messages to watch combat (aaronwinborn).
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* Add automatic opponent skill selection (aaronwinborn).
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* Set up fake attribute selectors for combat testing (aaronwinborn).
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* Fix up selections, so random redirects properly (aaronwinborn).
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* Automatically select latest opponent on contest form (aaronwinborn).
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* Set latest opponent on contest completion (aaronwinborn).
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* Add uid exclusions to autocomplete for opponent selection (aaronwinborn).
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* Change 'recent' to 'latest' for clarity (aaronwinborn).
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* Track character's last opponent (aaronwinborn).
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2008-07
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* Consolidate theme_attributes (Morbus).
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* Change fsgame_user_current to fsgame_user (aaronwinborn).
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* Implement hook_user to get/set current character of user (aaronwinborn).
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* Contest callback for /current grabs user's current character (aaronwinborn).
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* Set and get user's current character (aaronwinborn).
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* Add table to track user's current character (aaronwinborn).
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* Random potpourri cleanup as I try to get back into it (Morbus).
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* Begin processing contest in form submission (aaronwinborn).
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* Validate selected character/opponent in contest (aaronwinborn).
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* Link for create new character, with destination to opponent (aaronwinborn).
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* Select random characters/opponents (aaronwinborn).
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* Allow character/opponent section by nid on contest form (aaronwinborn).
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* Styles for character view (aaronwinborn).
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* Add character class to view (aaronwinborn).
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* Add fsgame.theme.inc (aaronwinborn).
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* Add attributes in hook_view (aaronwinborn).
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2008-06
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* Begin form for contests (aaronwinborn).
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* Add page callback for fsgame/autocomplete (aaronwinborn).
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* Add page callback for fsgame/contest (aaronwinborn).
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* Add 'disallow' message to results win when contest disallowed (aaronwinborn).
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* Allow for empty attack/defense arrays when tallying results (aaronwinborn).
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* Merge hook_fsgame_contest_allow() into hook_fsgame_contest() (aaronwinborn).
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* fsgame_allow_contest() to fsgame_contest_allow() (aaronwinborn/Morbus).
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* Change names of stages of combat (aaronwinborn/Morbus).
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* Add dice, courtesy of game/rpg (aaronwinborn/Morbus).
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* Reset classes when viewing admin screen (aaronwinborn).
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* Add message to admin screen if no worlds installed (aaronwinborn).
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* Classes now sorted alphabetically on character creation (Morbus).
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* Classes can now be chosen on character creation (Morbus).
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* Classes now apply their permanent modifiers to characters (Morbus).
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* Default minimum/maximum values have both been set to 0. (Morbus).
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* Editing current character displays class in unchangeable state (Morbus).
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* Classes are now compulsory: no classes, no character creation (Morbus).
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* If you don't choose a class, the error message now reads properly (Morbus).
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* Throw an error if an admin attempts to set a trumps to itself (Morbus).
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* Unless an admin or otherwise, fail if same-user characters (aaronwinborn).
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* Created hook_fsgame_allow_contest() to disallow contests (aaronwinborn).
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* Added cards demo to world_potpourri (aaronwinborn).
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* 'base' renamed to 'permanent'; 'active' added (Morbus/aaronwinborn).
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* First draft of fsgame_attributes_modifiers_string() (Morbus).
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* Continue contest API (aaronwinborn).
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* Add 'trumps' to attributes (aaronwinborn).
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* Attributes on character creation themed (Morbus).
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* Initial .install and fsgame_character table added (Morbus).
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* Character node type is fully CRUD'd (Morbus).
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* Began API for contests (aaronwinborn).
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* Collapsible fieldset for node attributes (aaronwinborn).
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* World item loader and cacher created (Morbus).
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* Basic attribute definitions (aaronwinborn).
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* Begin node_form for character (aaronwinborn).
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* Obsessive documentation styling (Morbus).
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* Change order to Rock/Paper/Scissors to match wikipedia (aaronwinborn).
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* Callback for admin/build/fsgame in fsgame.admin.inc (aaronwinborn).
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* Initial engine announcement and beginning (aaronwinborn).
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