/[drupal]/contributions/modules/fsgame/README.txt
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Contents of /contributions/modules/fsgame/README.txt

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1 // $Id: README.txt,v 1.8 2008/06/11 00:50:00 morbus Exp $
2
3 CONTENTS OF THIS FILE
4 ---------------------
5
6 * Introduction and Initial Design Goals
7 * Installation
8 * The Three Attributes
9 * How Combat Works
10 * Available Hooks
11
12
13 INTRODUCTION AND INITIAL DESIGN GOALS
14 =====================================
15
16 The engine for 5 Second Game is built on a rock-paper-scissors concept. There
17 are three stats, corresponding to each element, and everything modifies those
18 values: character classes, skills, combat, etc. 5 Second Game is meant to be
19 a fast paced, easy to grasp, infinitely extensible game.
20
21 The game is designed to be fit into an embeddable widget, so that users may
22 post the game in a blog or other page, allowing others to quickly and easily
23 play. A widget may highlight that user's character, challenging all takers.
24 Anonymous battles may also be possible.
25
26 The game lends itself well to guilds and the like as well, which are also
27 built into the system. Characters may belong to one or more guilds, which
28 govern themselves as desired by their players. The system honors the guilds'
29 wishes, so that characters belonging to a specific user-formed guild might
30 gain certain bonuses (or suffer penalties) according to the guild charters.
31
32 Additionally, servers may choose to allow characters to migrate between
33 certain other servers. The character may be "translated" during migration,
34 so that world/genre integrity is maintained (if desired). However, the
35 simplicity of the system lends itself easily to either scenario, if an admin
36 doesn't mind a gun-toting sheriff to arrive at the scene of a medieval
37 tournament, or conversely if the player of a high elf wizard doesn't mind
38 being translated to a nanobotic engineer on a space station.
39
40 You can play the game at http://5secondgame.com to see it in action.
41
42
43 INSTALLATION
44 ============
45
46 1. Copy the files to your sites/SITENAME/modules directory.
47 Or, alternatively, to your sites/all/modules directory.
48
49 2. Enable the 5 Second Game modules at admin/build/modules. Be sure
50 to enable a "World" module too - the game won't work without one.
51
52 3. You can configure 5 Second Game at admin/settings/fsgame.
53
54 4. To create a character, head to node/add/fsgame-character.
55
56 5. To enter into a contest with someone else...
57
58
59 THE THREE ATTRIBUTES
60 ====================
61
62 The three base attributes, at their root, are Rock, Paper, and Scissors. As
63 in the schoolyard game of that name, Rock beats Scissors beats Paper. The
64 attributes can be renamed at the administrator's pleasure; for instance, at
65 http://5secondgame.com, the stats are named Spirit, Mind, and Body. Thus,
66 Spirit trumps Mind, which trumps Body, which trumps Spirit.
67
68 Characters will have a score in each of the attributes, beginning at 1 and
69 going infinitely beyond (although on a practical level, the administrator
70 will usually top out the attributes at a managable level, and/or force
71 the retirement of overly powerful characters).
72
73 When competing, two characters will choose one of the three attributes (by
74 choosing a particular skill that uses that attribute), and compare them. The
75 chosen attribute will be modified according to character class, skill levels
76 of the chosen form of competition, and other effects and circumstances. The
77 final results are compared, and a winner is chosen.
78
79
80 HOW COMBAT WORKS
81 ================
82
83
84 AVAILABLE HOOKS
85 ===============
86

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