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// $Id: README.txt,v 1.8 2008/06/11 00:50:00 morbus Exp $
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CONTENTS OF THIS FILE
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---------------------
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* Introduction and Initial Design Goals
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* Installation
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* The Three Attributes
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* How Combat Works
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* Available Hooks
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INTRODUCTION AND INITIAL DESIGN GOALS
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=====================================
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The engine for 5 Second Game is built on a rock-paper-scissors concept. There
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are three stats, corresponding to each element, and everything modifies those
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values: character classes, skills, combat, etc. 5 Second Game is meant to be
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a fast paced, easy to grasp, infinitely extensible game.
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The game is designed to be fit into an embeddable widget, so that users may
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post the game in a blog or other page, allowing others to quickly and easily
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play. A widget may highlight that user's character, challenging all takers.
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Anonymous battles may also be possible.
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The game lends itself well to guilds and the like as well, which are also
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built into the system. Characters may belong to one or more guilds, which
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govern themselves as desired by their players. The system honors the guilds'
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wishes, so that characters belonging to a specific user-formed guild might
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gain certain bonuses (or suffer penalties) according to the guild charters.
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Additionally, servers may choose to allow characters to migrate between
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certain other servers. The character may be "translated" during migration,
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so that world/genre integrity is maintained (if desired). However, the
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simplicity of the system lends itself easily to either scenario, if an admin
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doesn't mind a gun-toting sheriff to arrive at the scene of a medieval
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tournament, or conversely if the player of a high elf wizard doesn't mind
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being translated to a nanobotic engineer on a space station.
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You can play the game at http://5secondgame.com to see it in action.
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INSTALLATION
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============
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1. Copy the files to your sites/SITENAME/modules directory.
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Or, alternatively, to your sites/all/modules directory.
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2. Enable the 5 Second Game modules at admin/build/modules. Be sure
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to enable a "World" module too - the game won't work without one.
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3. You can configure 5 Second Game at admin/settings/fsgame.
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4. To create a character, head to node/add/fsgame-character.
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5. To enter into a contest with someone else...
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THE THREE ATTRIBUTES
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====================
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The three base attributes, at their root, are Rock, Paper, and Scissors. As
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in the schoolyard game of that name, Rock beats Scissors beats Paper. The
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attributes can be renamed at the administrator's pleasure; for instance, at
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http://5secondgame.com, the stats are named Spirit, Mind, and Body. Thus,
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Spirit trumps Mind, which trumps Body, which trumps Spirit.
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Characters will have a score in each of the attributes, beginning at 1 and
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going infinitely beyond (although on a practical level, the administrator
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will usually top out the attributes at a managable level, and/or force
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the retirement of overly powerful characters).
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When competing, two characters will choose one of the three attributes (by
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choosing a particular skill that uses that attribute), and compare them. The
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chosen attribute will be modified according to character class, skill levels
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of the chosen form of competition, and other effects and circumstances. The
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final results are compared, and a winner is chosen.
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HOW COMBAT WORKS
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================
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AVAILABLE HOOKS
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===============
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