| 1 |
<?php
|
| 2 |
// $Id: fsgame.pages.inc,v 1.15 2008/08/13 11:46:00 aaron Exp $
|
| 3 |
|
| 4 |
/**
|
| 5 |
* @file
|
| 6 |
* Page callbacks for the 5 Second Game engine.
|
| 7 |
*/
|
| 8 |
|
| 9 |
/**
|
| 10 |
* Page callback for /fsgame/contest.
|
| 11 |
* Allow two characters to compete.
|
| 12 |
* @param $form_state
|
| 13 |
* The form state.
|
| 14 |
* @param $character_nid
|
| 15 |
* The character nid, or a string to match against fsgame_contest_match_character.
|
| 16 |
* @param $opponent_nid
|
| 17 |
* The opponent nid, or a string to match against fsgame_contest_match_opponent.
|
| 18 |
*/
|
| 19 |
function fsgame_contest_form($form_state, $character_nid = 'latest', $opponent_nid = 'latest') {
|
| 20 |
global $user;
|
| 21 |
$form = array();
|
| 22 |
$form['character'] = array(
|
| 23 |
'#type' => 'fieldset',
|
| 24 |
'#title' => t('Your character'),
|
| 25 |
'#collapsible' => TRUE,
|
| 26 |
);
|
| 27 |
if ($user->uid) {
|
| 28 |
$cnid = fsgame_contest_match_character($character_nid, $opponent_nid);
|
| 29 |
}
|
| 30 |
else {
|
| 31 |
$cnid = fsgame_contest_anonymous_character();
|
| 32 |
}
|
| 33 |
if ($cnid && is_numeric($cnid)) {
|
| 34 |
$character = node_load($cnid);
|
| 35 |
$form['character']['#title'] = t('Your character: @name', array('@name' => $character->title));
|
| 36 |
$form['character']['#collapsed'] = TRUE;
|
| 37 |
$form['character']['character_node'] = array(
|
| 38 |
'#type' => 'value',
|
| 39 |
'#value' => $character,
|
| 40 |
);
|
| 41 |
$form['character']['teaser'] = array(
|
| 42 |
'#type' => 'item',
|
| 43 |
'#value' => node_view($character),
|
| 44 |
);
|
| 45 |
fsgame_user_set_latest_character($user->uid, $character->nid);
|
| 46 |
}
|
| 47 |
else {
|
| 48 |
$cnid = 'latest';
|
| 49 |
}
|
| 50 |
$form['character']['character_autocomplete'] = array(
|
| 51 |
'#type' => 'textfield',
|
| 52 |
'#title' => t('Name'),
|
| 53 |
'#autocomplete_path' => 'fsgame/autocomplete/'. $user->uid,
|
| 54 |
);
|
| 55 |
$form['character']['select'] = array(
|
| 56 |
'#type' => 'submit',
|
| 57 |
'#value' => t('Select character'),
|
| 58 |
);
|
| 59 |
$form['opponent'] = array(
|
| 60 |
'#type' => 'fieldset',
|
| 61 |
'#title' => t('Your opponent'),
|
| 62 |
'#collapsible' => TRUE,
|
| 63 |
);
|
| 64 |
$onid = fsgame_contest_match_opponent($opponent_nid, $cnid);
|
| 65 |
if ($onid && is_numeric($onid)) {
|
| 66 |
$opponent = node_load($onid);
|
| 67 |
$form['opponent']['#title'] = t('Your opponent: @name', array('@name' => $opponent->title));
|
| 68 |
$form['opponent']['#collapsed'] = TRUE;
|
| 69 |
$form['opponent']['opponent_node'] = array(
|
| 70 |
'#type' => 'value',
|
| 71 |
'#value' => $opponent,
|
| 72 |
);
|
| 73 |
$form['opponent']['teaser'] = array(
|
| 74 |
'#type' => 'item',
|
| 75 |
'#value' => node_view($opponent),
|
| 76 |
);
|
| 77 |
}
|
| 78 |
else {
|
| 79 |
$onid = 'latest';
|
| 80 |
}
|
| 81 |
|
| 82 |
// If we don't allow contests of characters of the same user, then exclude them from the autocomplete.
|
| 83 |
$opponent_autocomplete_exclude_path = variable_get('fsgame_contest_allow_same_user', FALSE) ? '' : '-exclude';
|
| 84 |
$form['opponent']['opponent_autocomplete'] = array(
|
| 85 |
'#type' => 'textfield',
|
| 86 |
'#title' => t('Name'),
|
| 87 |
'#autocomplete_path' => 'fsgame/autocomplete'. $opponent_autocomplete_exclude_path .'/'. $user->uid,
|
| 88 |
);
|
| 89 |
|
| 90 |
$form['opponent']['select'] = array(
|
| 91 |
'#type' => 'submit',
|
| 92 |
'#value' => t('Select opponent'),
|
| 93 |
);
|
| 94 |
$form['character']['selectors'] = array(
|
| 95 |
'#type' => 'item',
|
| 96 |
'#value' => theme('fsgame_contest_selectors_character', $cnid, $onid),
|
| 97 |
);
|
| 98 |
$form['opponent']['selectors'] = array(
|
| 99 |
'#type' => 'item',
|
| 100 |
'#value' => theme('fsgame_contest_selectors_opponent', $cnid, $onid),
|
| 101 |
);
|
| 102 |
$form['modes'] = array(
|
| 103 |
'#type' => 'fieldset',
|
| 104 |
'#title' => t('Contest modes'),
|
| 105 |
);
|
| 106 |
|
| 107 |
$attributes = fsgame_base_attributes();
|
| 108 |
foreach ($attributes as $key => $attribute) {
|
| 109 |
$attacks[$key] = $attribute['title'];
|
| 110 |
$defenses[$key] = $attribute['title'];
|
| 111 |
}
|
| 112 |
// Allow modules implementing hook_fsgame_available_modes_alter to add/remove their own skills to/from the selectors.
|
| 113 |
drupal_alter('fsgame_available_modes', $attack, 'character', 'attack', $character, $opponent);
|
| 114 |
drupal_alter('fsgame_available_modes', $defense, 'character', 'defense', $character, $opponent);
|
| 115 |
|
| 116 |
$form['modes']['attack'] = array(
|
| 117 |
'#type' => 'select',
|
| 118 |
'#title' => t('Attack'),
|
| 119 |
'#options' => $attacks,
|
| 120 |
);
|
| 121 |
$form['modes']['defense'] = array(
|
| 122 |
'#type' => 'select',
|
| 123 |
'#title' => t('Defense'),
|
| 124 |
'#options' => $defenses,
|
| 125 |
);
|
| 126 |
$form['submit'] = array(
|
| 127 |
'#type' => 'submit',
|
| 128 |
'#value' => t('Fight!'),
|
| 129 |
);
|
| 130 |
return $form;
|
| 131 |
}
|
| 132 |
|
| 133 |
function fsgame_contest_form_validate($form, &$form_state) {
|
| 134 |
global $user;
|
| 135 |
$contest = array();
|
| 136 |
$character = $form_state['values']['character_node'];
|
| 137 |
if ($form_state['values']['character_autocomplete'] || !($form_state['values']['character_node'])) {
|
| 138 |
$character = node_load(_fsgame_autocomplete_nid($form_state['values']['character_autocomplete']));
|
| 139 |
if (($form_state['values']['op'] == t('Fight!')) && ($character->type != 'fsgame_character') || ($character->uid != $user->uid)) {
|
| 140 |
form_set_error('character_autocomplete', t('Please select a valid character that you own.'));
|
| 141 |
}
|
| 142 |
}
|
| 143 |
$opponent = $form_state['values']['opponent_node'];
|
| 144 |
if ($form_state['values']['opponent_autocomplete'] || !($form_state['values']['opponent_node'])) {
|
| 145 |
$opponent = node_load(_fsgame_autocomplete_nid($form_state['values']['opponent_autocomplete']));
|
| 146 |
if (($form_state['values']['op'] == t('Fight!')) && $opponent->type != 'fsgame_character') {
|
| 147 |
form_set_error('opponent_autocomplete', t('Please select a valid opponent.'));
|
| 148 |
}
|
| 149 |
}
|
| 150 |
$contest['character'] = $character;
|
| 151 |
$contest['opponent'] = $opponent;
|
| 152 |
if (($form_state['values']['op'] == t('Fight!')) && !fsgame_contest_allow($contest)) {
|
| 153 |
// print the reason returned for not allowing a specific contest.
|
| 154 |
form_set_error('', $contest['results']['disallow']);
|
| 155 |
}
|
| 156 |
$form_state['values']['contest'] = $contest;
|
| 157 |
}
|
| 158 |
|
| 159 |
function fsgame_contest_form_submit($form, &$form_state) {
|
| 160 |
global $user;
|
| 161 |
if ($form_state['values']['character_autocomplete']) {
|
| 162 |
$form_state['values']['character_node'] = node_load(_fsgame_autocomplete_nid($form_state['values']['character_autocomplete']));
|
| 163 |
}
|
| 164 |
if ($form_state['values']['opponent_autocomplete']) {
|
| 165 |
$form_state['values']['opponent_node'] = node_load(_fsgame_autocomplete_nid($form_state['values']['opponent_autocomplete']));
|
| 166 |
}
|
| 167 |
fsgame_user_set_latest_character($user->uid, $form_state['values']['character_node']->nid);
|
| 168 |
if ($form_state['values']['op'] == t('Fight!')) {
|
| 169 |
$contest = $form_state['values']['contest'];
|
| 170 |
$contest['character attack'] = fsgame_contest_select_mode('attack', $form_state['values']['attack'], $form_state['values']['character_node'], $form_state['values']['opponent_node']);
|
| 171 |
$contest['character defense'] = fsgame_contest_select_mode('defense', $form_state['values']['defense'], $form_state['values']['character_node'], $form_state['values']['opponent_node']);
|
| 172 |
fsgame_contest($contest);
|
| 173 |
$winner = $contest['results']['win'];
|
| 174 |
if ($winner == 'draw') {
|
| 175 |
drupal_set_message(t('The result is a draw.'));
|
| 176 |
}
|
| 177 |
else if ($winner->nid) {
|
| 178 |
drupal_set_message(t('!title wins the contest.', array('!title' => l($winner->title, 'node/'. $winner->nid))));
|
| 179 |
}
|
| 180 |
else {
|
| 181 |
drupal_set_message(t('Unknown error in fsgame_contest_form_submit'), 'error');
|
| 182 |
}
|
| 183 |
}
|
| 184 |
drupal_goto('fsgame/contest/'. $form_state['values']['character_node']->nid .'/'. $form_state['values']['opponent_node']->nid);
|
| 185 |
}
|
| 186 |
|
| 187 |
/**
|
| 188 |
* Match a game character.
|
| 189 |
* @param $character_nid
|
| 190 |
* Either the nid of the character to compete with, or one of the following strings:
|
| 191 |
* 'latest' => The last selected character of the currently logged in user.
|
| 192 |
* 'newest' => The most recently created character of the currently logged in user.
|
| 193 |
* 'random' => A random character from among those owned by the currently logged in user.
|
| 194 |
* 'select' => A drop-down of characters owned by the currently logged in user.
|
| 195 |
* 'autocomplete' => An autocomplete textfield, otherwise the same as 'select'.
|
| 196 |
* 'anonymous' => The anonymous character stored in the user's session (reverts to 'select' if not anonymous).
|
| 197 |
* If the user is anonymous, then this parameter is ignored, and treated as though it were 'anonymous'.
|
| 198 |
* Otherwise, if this doesn't match, then the string from $character_nid is passed through hook_fsgame_contest_match_character,
|
| 199 |
* so that other modules may choose a character from the given argument.
|
| 200 |
* @TODO: finish implementing this
|
| 201 |
*/
|
| 202 |
function fsgame_contest_match_character($character_nid, $opponent_nid = NULL) {
|
| 203 |
global $user;
|
| 204 |
if ($character_nid && is_numeric($character_nid)) {
|
| 205 |
$node = node_load($character_nid);
|
| 206 |
if ($node->type == 'fsgame_character' && ($node->uid == $user->uid)) {
|
| 207 |
return $character_nid;
|
| 208 |
}
|
| 209 |
return FALSE;
|
| 210 |
}
|
| 211 |
if ($character_nid == 'latest') {
|
| 212 |
return fsgame_user_get_latest_character($user->uid);
|
| 213 |
}
|
| 214 |
if ($character_nid == 'newest') {
|
| 215 |
$sql = "SELECT nid FROM {node} WHERE type='fsgame_character' AND uid=%d ORDER BY created DESC";
|
| 216 |
return db_result(db_query_range($sql, $user->uid, 0, 1));
|
| 217 |
}
|
| 218 |
if ($character_nid == 'random') {
|
| 219 |
$sql = "SELECT nid FROM {node} WHERE type='fsgame_character' AND uid=%d ORDER BY RAND()";
|
| 220 |
drupal_goto('fsgame/contest/'. db_result(db_query_range($sql, $user->uid, 0, 1)) .'/'. $opponent_nid);
|
| 221 |
}
|
| 222 |
}
|
| 223 |
|
| 224 |
/**
|
| 225 |
* Match a game opponent character.
|
| 226 |
* @param $opponent_nid
|
| 227 |
* Either the nid of the character to compete against, or one of the following strings:
|
| 228 |
* 'latest' => The last selected opponent of the selected character.
|
| 229 |
* 'random' => A random suitable opponent.
|
| 230 |
* 'select' => A drop-down of suitable opponents.
|
| 231 |
* 'autocomplete' => An autocomplete textfield, otherwise the same as 'select'.
|
| 232 |
* 'user:%uid' => A random suitable opponent belonging to the specified %uid.
|
| 233 |
* If this doesn't match, then the string from $opponent_nid is passed through hook_fsgame_contest_match_opponent,
|
| 234 |
* so that other modules may choose an opponent from the given argument.
|
| 235 |
* @param $character_nid
|
| 236 |
* If provided, this is the currently matched character's node's NID.
|
| 237 |
*/
|
| 238 |
function fsgame_contest_match_opponent($opponent_nid, $character_nid = NULL) {
|
| 239 |
global $user;
|
| 240 |
if ($opponent_nid && is_numeric($opponent_nid)) {
|
| 241 |
$node = node_load($opponent_nid);
|
| 242 |
if ($node->type == 'fsgame_character' && ($node->uid != $user->uid)) {
|
| 243 |
return $opponent_nid;
|
| 244 |
}
|
| 245 |
return FALSE;
|
| 246 |
}
|
| 247 |
if ($opponent_nid == 'latest' && $character_nid && is_numeric($character_nid)) {
|
| 248 |
return fsgame_character_get_latest_opponent($character_nid);
|
| 249 |
}
|
| 250 |
if ($opponent_nid == 'random') {
|
| 251 |
$sql = "SELECT nid FROM {node} WHERE type='fsgame_character' AND uid<>%d ORDER BY RAND()";
|
| 252 |
$character_nid = isset($character_nid) ? $character_nid : '/latest';
|
| 253 |
return drupal_goto('fsgame/contest/'. $character_nid .'/'. db_result(db_query_range($sql, $user->uid, 0, 1)));
|
| 254 |
}
|
| 255 |
}
|
| 256 |
|
| 257 |
/**
|
| 258 |
* Return the character from this anonymous user's session.
|
| 259 |
* @TODO
|
| 260 |
*/
|
| 261 |
function fsgame_contest_anonymous_character() {
|
| 262 |
return $_SESSION['fsgame_contest_anonymous_character'];
|
| 263 |
}
|
| 264 |
|
| 265 |
/**
|
| 266 |
* Retrieve a pipe delimited string of autocomplete suggestions
|
| 267 |
* @param $uid
|
| 268 |
* If a number that is not 0, then this will retrieve only characters of that user account.
|
| 269 |
* @param $string
|
| 270 |
* A partial string to match.
|
| 271 |
* @param $exclude_uid
|
| 272 |
* If non-NULL, then it will exclude characters of this user, including anonymous.
|
| 273 |
*/
|
| 274 |
function fsgame_autocomplete($uid = NULL, $string = '') {
|
| 275 |
$matches = array();
|
| 276 |
|
| 277 |
$nodes = _fsgame_potential_nodes($uid, TRUE, $string);
|
| 278 |
foreach ($nodes as $node) {
|
| 279 |
$matches[check_plain($node->title) .' ('. $node->name .') ['. $node->nid .']'] = check_plain($node->title) .' ('. $node->name .') ['. $node->nid .']';
|
| 280 |
}
|
| 281 |
drupal_json($matches);
|
| 282 |
}
|
| 283 |
|
| 284 |
/**
|
| 285 |
* Retrieve a pipe delimited string of autocomplete suggestions.
|
| 286 |
* @param $uid
|
| 287 |
* If non-NULL, then it will exclude characters of this user, including anonymous if 0.
|
| 288 |
* @param $string
|
| 289 |
* A partial string to match.
|
| 290 |
*/
|
| 291 |
function fsgame_autocomplete_exclude($uid = NULL, $string = '') {
|
| 292 |
$matches = array();
|
| 293 |
|
| 294 |
$nodes = _fsgame_potential_nodes(NULL, TRUE, $string, FALSE, $uid);
|
| 295 |
foreach ($nodes as $node) {
|
| 296 |
$matches[check_plain($node->title) .' ('. $node->name .') ['. $node->nid .']'] = check_plain($node->title) .' ('. $node->name .') ['. $node->nid .']';
|
| 297 |
}
|
| 298 |
drupal_json($matches);
|
| 299 |
}
|
| 300 |
|
| 301 |
/**
|
| 302 |
* Fetch an array of all candidate character nodes,
|
| 303 |
* for use in presenting the selection form to the user.
|
| 304 |
* @TODO: Allow views to further determine fetched characters, such as a from a specific guild. See nodereference.
|
| 305 |
*/
|
| 306 |
function _fsgame_potential_nodes($uid = 0, $return_full_nodes = FALSE, $string = '', $exact_string = FALSE, $exclude_uid = NULL) {
|
| 307 |
// standard field : referenceable nodes defined by content types
|
| 308 |
// build the appropriate query
|
| 309 |
$conditions = array(" n.type = '%s'");
|
| 310 |
$args = array('fsgame_character');
|
| 311 |
|
| 312 |
if ($uid && is_numeric($uid)) {
|
| 313 |
$conditions[] = " n.uid = %d";
|
| 314 |
$args[] = $uid;
|
| 315 |
}
|
| 316 |
|
| 317 |
if (isset($string)) {
|
| 318 |
$conditions[] = $exact_string ? " n.title = '%s'" : " n.title LIKE '%%%s%'";
|
| 319 |
$args[] = $string;
|
| 320 |
}
|
| 321 |
|
| 322 |
if (isset($exclude_uid) && is_numeric($exclude_uid)) {
|
| 323 |
$conditions[] = " n.uid <> %d";
|
| 324 |
$args[] = $exclude_uid;
|
| 325 |
}
|
| 326 |
|
| 327 |
$conditions_clause = implode(' AND', $conditions);
|
| 328 |
|
| 329 |
$result = db_query(db_rewrite_sql("SELECT n.nid, n.title, u.name FROM {node} n INNER JOIN {users} u ON u.uid = n.uid WHERE ". $conditions_clause ." ORDER BY n.title, n.type"), $args);
|
| 330 |
|
| 331 |
$rows = array();
|
| 332 |
|
| 333 |
while ($node = db_fetch_object($result)) {
|
| 334 |
if ($return_full_nodes) {
|
| 335 |
$rows[$node->nid] = $node;
|
| 336 |
}
|
| 337 |
else {
|
| 338 |
$rows[$node->nid] = $node->node_title;
|
| 339 |
}
|
| 340 |
}
|
| 341 |
|
| 342 |
return $rows;
|
| 343 |
}
|
| 344 |
|
| 345 |
function _fsgame_autocomplete_nid($character) {
|
| 346 |
if ($character && is_numeric($character)) {
|
| 347 |
$nid = $character;
|
| 348 |
}
|
| 349 |
else {
|
| 350 |
preg_match('@\[([0-9]+)\]@', $character, $matches);
|
| 351 |
$nid = $matches[1];
|
| 352 |
}
|
| 353 |
return $nid;
|
| 354 |
}
|
| 355 |
|
| 356 |
function fsgame_character_claim($node) {
|
| 357 |
if (!fsgame_claim_access($node)) {
|
| 358 |
drupal_access_denied();
|
| 359 |
}
|
| 360 |
global $user;
|
| 361 |
$node->uid = $user->uid;
|
| 362 |
node_save($node);
|
| 363 |
drupal_set_message(t("You have claimed the character %title as your own.", array('%title' => $node->title)));
|
| 364 |
unset($_SESSION['fsgame_contest_anonymous_character']);
|
| 365 |
drupal_goto('node/'. $node->nid);
|
| 366 |
}
|