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<?php
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// $Id: game_character.module,v 1.2 2009/01/02 22:34:37 aaron Exp $
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/**
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* @file
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* Utility to set certain node types as characters for users.
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*/
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/**
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* Implementation of hook_help().
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*/
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function game_character_help($path, $arg) {
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switch ($path) {
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case 'admin/settings/game_character':
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return '<p>'. t('Configure game characters with these settings.') .'</p>';
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}
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}
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/**
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* Implementation of hook_menu().
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*/
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function game_character_menu() {
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$items = array();
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$items['admin/settings/game_character'] = array(
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'access arguments' => array('administer game characters'),
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'description' => 'Configure game characters with these settings.',
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'file' => 'game_character.admin.inc',
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'page callback' => 'drupal_get_form',
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'page arguments' => array('game_character_settings'),
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'title' => 'Game characters',
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);
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$items['game_character/claim/%node'] = array(
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'access' => 'game_character_claim_access',
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'access arguments' => array(2),
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'file' => 'game_character.pages.inc',
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'page callback' => 'game_character_character_claim',
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'page arguments' => array(2),
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'title' => 'Claim game character',
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'type' => MENU_CALLBACK,
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);
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$items['game_character/activate/%node'] = array(
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'access' => 'game_character_activate_access',
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'access arguments' => array(2),
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'file' => 'game_character.pages.inc',
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'page callback' => 'game_character_character_activate',
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'page arguments' => array(2),
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'title' => 'Activate game character',
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'type' => MENU_CALLBACK,
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);
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$items['game_character/inactivate/%node'] = array(
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'access' => 'game_character_inactivate_access',
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'access arguments' => array(2),
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'file' => 'game_character.pages.inc',
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'page callback' => 'game_character_character_inactivate',
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'page arguments' => array(2),
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'title' => 'Inactivate game character',
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'type' => MENU_CALLBACK,
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);
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return $items;
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}
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/**
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* Implementation of hook_perm().
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*/
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function game_character_perm() {
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return array(
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'administer game characters',
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'play any game characters',
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'play own game characters',
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'claim anonymous game characters',
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);
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}
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function game_character_activate_access($node) {
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global $user;
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$active = game_character_get_active();
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return $active['nid'] != $node->nid && (user_access('administer game characters') || user_access('play any game characters') || (($node->uid == $user->uid) && user_access('play own game characters')));
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}
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function game_character_inactivate_access($node) {
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$active = game_character_get_active();
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return $active['nid'] == $node->nid;
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}
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/**
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* Access callback for game_character/claim/%node.
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* Returns TRUE if a node is owned by the anonymous user, is a game character
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* node type, and the user has the proper access.
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*/
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function game_character_claim_access($node) {
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global $user;
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if (game_character_verify_node($node, $user->uid)) {
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return user_access('claim anonymous game characters') && (!$node->uid);
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}
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return FALSE;
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}
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/**
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* Verifies that the node is of a type playable as a game character,
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* and the user has proper access.
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*/
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function game_character_verify_node($node, $uid) {
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$types = variable_get('game_character_types', array());
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if (!$types[$node->type]) {
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return FALSE;
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}
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if (user_access('administer game characters') || user_access('play any game characters')) {
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return TRUE;
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}
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return ($node->uid == $uid) && user_access('play own game characters');
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}
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/**
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* Returns the current active game character node for the user.
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* If stored in the session, then return that. Otherwise, read the latest
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* from the database.
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* @param $uid
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* (optional) The user's UID. If NULL, then use the global $user.
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* @param $reset
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* (optional) If TRUE, then reset the global cache.
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* @return
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* An array with the following information:
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* 'node' => The character node,
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* 'nid' => The node's nid,
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* 'uid' => The user's uid,
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* 'access' => The time of last access.
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*/
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function game_character_get_active($uid = NULL, $reset = FALSE) {
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global $game_characters, $user;
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if (is_null($game_characters) || $reset) {
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$game_characters = array();
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}
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if (is_null($uid)) {
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$uid = $user->uid;
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}
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if (!is_array($game_characters[$uid])) {
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if (variable_get('game_character_store_active_in_session', TRUE) && ($uid == $user->uid) && $_SESSION['game_character_active']) {
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$node = node_load($_SESSION['game_character_active']);
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if (game_character_verify_node($node, $uid)) {
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$game_characters[$uid] = array(
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'node' => $node,
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'nid' => $node->nid,
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'uid' => $uid,
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'access' => time(),
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);
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game_character_write_active($game_characters[$uid]);
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}
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}
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}
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if (!is_array($game_characters[$uid]) && $uid) {
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$node = node_load(db_result(db_query_range("SELECT nid FROM {game_characters} WHERE uid=%d ORDER BY access DESC", $uid, 0, 1)));
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if (game_character_verify_node($node, $uid)) {
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$game_characters[$uid] = array(
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'node' => $node,
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'nid' => $node->nid,
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'uid' => $uid,
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'access' => time(),
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);
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game_character_write_active($game_characters[$uid], TRUE);
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}
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}
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return $game_characters[$uid];
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}
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/**
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* Sets the active game character for the user.
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* @param $uid
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* (optional) The user's uid.
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* @param $node
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* (optional) The character node. If not provided, we assume the character
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* node has already been set, either from an earlier call or from
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* game_character_get_active().
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* @return
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* The game character array (as for game_character_get_active) is returned
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* if successful. Otherwise NULL.
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*/
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function game_character_set_active($uid = NULL, $node = NULL) {
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global $game_characters, $user;
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if (is_null($game_characters)) {
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$game_characters = array();
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}
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// Set the default arguments.
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if (is_null($uid)) {
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$uid = $user->uid;
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}
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if (is_null($node)) {
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$node = $game_characters[$uid];
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}
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// Make sure we unset the current character node, in case it's been made invalid, deleted, etc.
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unset($game_characters[$uid]);
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if (game_character_verify_node($node, $uid)) {
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$game_characters[$uid] = array(
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'node' => $node,
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'nid' => $node->nid,
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'uid' => $user->uid,
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'access' => time(),
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);
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game_character_write_active($game_characters[$uid]);
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}
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return $game_characters[$uid];
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}
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/**
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* Write the active game character to the database.
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* @param $character
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* A game character array, as for game_character_get_active.
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* @param $update
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* If TRUE, then this is an update. Otherwise, we don't know,
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* and must look up whether the entry exists.
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*/
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function game_character_write_active($character, $update = FALSE) {
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global $user;
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// Set the session's active character, if applicable.
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if ($character['nid'] && variable_get('game_character_store_active_in_session', TRUE) && ($user->uid == $character['uid'])) {
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$_SESSION['game_character_active'] = $character['nid'];
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}
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else {
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unset($_SESSION['game_character_active']);
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}
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// If a user may not control multiple game characters at a time, then wipe out their existing records.
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if ($character['uid'] && !variable_get('game_character_multiple_active', TRUE)) {
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$update = FALSE;
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db_query("DELETE FROM {game_characters} WHERE uid=%d", $character['uid']);
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}
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if ($character['uid'] && $character['nid']) {
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// Store the information in the database.
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if ($update || db_result(db_query("SELECT nid FROM {game_characters} WHERE uid=%d AND nid=%d", $uid, $node->nid))) {
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return drupal_write_record('game_characters', $character, array('nid', 'uid'));
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}
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else {
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return drupal_write_record('game_characters', $character);
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}
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}
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}
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/**
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* Implements hook_link().
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*/
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function game_character_link($type, $node, $teaser = FALSE) {
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if ($type == 'node') {
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$types = variable_get('game_character_types', array());
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// Don't add any links to nodes that are not game characters.
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if (!$types[$node->type]) {
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return;
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}
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global $user;
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$active = game_character_get_active();
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$links = array();
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// Add a claim code to anonymous characters in session, if the user is allowed to claim it.
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if (!$node->uid && $user->uid && user_access('claim anonymous game characters') && variable_get('game_character_store_active_in_session', TRUE) && ($_SESSION['game_character_active'] == $node->nid)) {
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$claim = db_result(db_query("SELECT claim FROM {game_character_claims} WHERE nid=%d", $node->nid));
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$links['game_character_claim'] = array(
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'title' => t('claim character'),
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'href' => 'game_character/claim/'. $node->nid .'/'. $claim,
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'attributes' => array(
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'title' => t('Claim this character as your own.'),
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),
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);
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}
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// Add an 'activate character' link if the user has proper perms.
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if (game_character_activate_access($node)) {
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$links['game_character'] = array(
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'title' => t('activate character'),
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'href' => 'game_character/activate/'. $node->nid,
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'attributes' => array(
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'title' => t('Activate this game character.'),
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),
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);
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}
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// Add an 'inactivate character' link if the node is currently active.
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if ($active['nid'] == $node->nid) {
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$links['game_character'] = array(
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'title' => t('inactivate character'),
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'href' => 'game_character/inactivate/'. $node->nid,
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'attributes' => array(
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'title' => t('Inactivate this game character.'),
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),
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);
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}
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return $links;
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}
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}
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/**
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* Implements hook_nodeapi().
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*/
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function game_character_nodeapi(&$node, $op, $a3 = NULL, $a4 = NULL) {
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switch ($op) {
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case 'delete':
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db_query("DELETE FROM {game_characters} WHERE nid=%d", $node->nid);
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db_query("DELETE FROM {game_character_claims} WHERE nid=%d", $node->nid);
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if ($_SESSION['game_character_active'] == $node->nid) {
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unset($_SESSION['game_character_active']);
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}
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break;
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case 'insert':
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case 'update':
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// Set the node as its owner's currently active character.
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game_character_set_active($node->uid, $node);
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if ($node->uid) {
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db_query("DELETE FROM {game_character_claims} WHERE nid=%d", $node->nid);
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}
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else if (variable_get('game_character_allow_claims', TRUE) || variable_get('game_character_allow_claim_ownership', TRUE)) {
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if (!db_result(db_query("SELECT claim FROM {game_character_claims} WHERE nid=%d", $node->nid))) {
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$claim = md5('claim:'. $node->nid .':'. time());
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db_query("INSERT INTO {game_character_claims} (nid, claim) VALUES (%d, '%s')", $node->nid, $claim);
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drupal_set_message(t('You may later claim the game character %title with !link.', array('%title' => $node->title, '!link' => l(t('this link'), 'game_character/claim/'. $node->nid .'/'. $claim))));
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}
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}
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break;
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}
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}
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