/[drupal]/contributions/modules/game_clock/README.txt
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Contents of /contributions/modules/game_clock/README.txt

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Revision 1.1 - (show annotations) (download)
Sun Dec 7 21:31:03 2008 UTC (11 months, 3 weeks ago) by aaron
Branch: MAIN
CVS Tags: HEAD
Branch point for: DRUPAL-6--1
File MIME type: text/plain
Create initial module (aaron).
1 // $Id$
2
3 Game Clock
4
5 Initial development by Aaron Winborn.
6
7 Game clocks may be used for various purposes, such as keeping an in-game
8 calendar, tracking game effects and events, and limiting characters to acting
9 at a slower pace than might be suitable for a web-based game.
10
11 You may view all active game clocks from the Game Clock administration page,
12 as well as create new clocks there. Additionally, you can create new game
13 clocks programmatically with the API provided with the Game Clock module.
14
15 To do so, you would create a game clock array as follows:
16
17 $game = array(
18 'name' => $name, // A unique machine-name.
19 'title' => $title, // A human-readable title.
20 'status' => $status, // If TRUE, then the clock will begin started.
21 // If FALSE it begins paused. Defaults to FALSE.
22 'turn' => $turn, // The current turn to begin the clock.
23 // Defaults to 0.
24 'increment' => $increment, // How many seconds before incrementing to the
25 // next turn. Defaults to 0 (never; must be
26 // manually incremented).
27 'block' => $block, // If TRUE, then a block displaying this clock's
28 // current turn and status will become
29 // available. Defaults to FALSE.
30 'init' => $init, // If TRUE, then the clock will be checked for
31 // incrementation on every page load, assuming
32 // the proper time has passed.
33 );
34 game_clock_create($game);
35
36 Other available functions in the Game Clock API that may be useful:
37
38 game_clock_pause($clock = 'default', $status = FALSE);
39 game_clock_start($clock = 'default');
40 game_clock_increment($clock = 'default', $force = FALSE);
41 game_clock_reset($clock = 'default', $turn = NULL);
42 game_clock_state($clock = NULL);
43
44 Additionally, you may create a hook_game_clock function in your module to act
45 on game clock events, as follows:
46
47 function hook_game_clock($op, $clock = 'default', $state = NULL) {
48 switch ($op) {
49 case 'create':
50 // A clock named $clock has been created with $state.
51 break;
52 case 'pause':
53 // The clock named $clock has just been paused.
54 break;
55 case 'start':
56 // The clock named $clock has just been started.
57 break;
58 case 'increment':
59 // The clock named $clock has just been incremented a tick.
60 break;
61 case 'reset':
62 // The clock named $clock has just been reset (usually to 0).
63 break;
64 }
65 }
66
67 Please read the documentation in the game_clock.module file for more information.

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