| 1 |
<?php
|
| 2 |
// $Id: game_clock.module,v 1.1 2008/12/07 21:31:03 aaron Exp $
|
| 3 |
|
| 4 |
/**
|
| 5 |
* @file
|
| 6 |
* The Game Clock module will increment an official game turn.
|
| 7 |
* It will activate cron to see whether it's time to increment the turn.
|
| 8 |
* It will also optionally check on page loads, useful for fast turns on busy sites.
|
| 9 |
*/
|
| 10 |
|
| 11 |
/**
|
| 12 |
* Define constant defaults and other variables.
|
| 13 |
*/
|
| 14 |
define('GAME_CLOCK_INCREMENT_DEFAULT', 5); // Increment the clock every 5 seconds by default.
|
| 15 |
define('GAME_CLOCK_CHECK_ON_INIT_DEFAULT', TRUE); // If TRUE, then increment the clock on page loads as well as cron.
|
| 16 |
define('GAME_CLOCK_PAUSE_DEFAULT', TRUE); // The Game's default Pause state.
|
| 17 |
define('GAME_CLOCK_TURN_DEFAULT', 0); // What turn to start a game clock on.
|
| 18 |
|
| 19 |
/**
|
| 20 |
* Implements hook_help().
|
| 21 |
*/
|
| 22 |
function game_clock_help($section) {
|
| 23 |
module_load_include('inc', 'game_clock', 'game_clock.admin');
|
| 24 |
return _game_clock_help($section);
|
| 25 |
}
|
| 26 |
|
| 27 |
/**
|
| 28 |
* Pause or start a game clock.
|
| 29 |
* @param $clock
|
| 30 |
* The name of the game clock to pause or start.
|
| 31 |
* @param $status
|
| 32 |
* If FALSE, then pause the clock, and invoke all hook_game_clock('pause', $game, $state).
|
| 33 |
* If TRUE, then start the clock, invoke all hook_game_clock('start', $game, $state),
|
| 34 |
* and increment the clock if needed.
|
| 35 |
*/
|
| 36 |
function game_clock_pause($clock = 'default', $status = FALSE) {
|
| 37 |
$state = game_clock_state($clock);
|
| 38 |
if ($state['status'] != $status) {
|
| 39 |
global $game_clocks;
|
| 40 |
$game_clocks[$clock]->status = $status;
|
| 41 |
db_query('UPDATE {game_clocks} SET status = %d WHERE cid = %d', $status, $state->cid);
|
| 42 |
module_invoke_all('game_clock', ($status ? 'start' : 'pause'), $clock, $game_clocks[$clock]);
|
| 43 |
game_clock_increment($clock);
|
| 44 |
}
|
| 45 |
}
|
| 46 |
|
| 47 |
/**
|
| 48 |
* Start a game clock.
|
| 49 |
* @param $clock
|
| 50 |
* The game clock to start. This calls game_clock_pause, which will in effect
|
| 51 |
* invoke all hook_game_clock('start', $clock, $state) and increment the clock if needed.
|
| 52 |
*/
|
| 53 |
function game_clock_start($clock = 'default') {
|
| 54 |
game_clock_pause($clock, TRUE);
|
| 55 |
}
|
| 56 |
|
| 57 |
/**
|
| 58 |
* This will check to see if the clock needs to be incremented, and increment accordingly.
|
| 59 |
* If the clock does need to be incremented, then it will also invoke_all hook_game_clock('increment', $clock, $state).
|
| 60 |
* If the game is paused, it will not increment, even if forced.
|
| 61 |
* @param $clock
|
| 62 |
* The game clock to check and increment accordingly.
|
| 63 |
* @param $force
|
| 64 |
* If TRUE, then force the clock to increment, regardless of whether it's time yet.
|
| 65 |
* @return
|
| 66 |
* Returns either TRUE or FALSE, depending on whether the game clock is incremented.
|
| 67 |
*/
|
| 68 |
function game_clock_increment($clock = 'default', $force = FALSE) {
|
| 69 |
$state = game_clock_state($clock);
|
| 70 |
// If the clock is paused or doesn't exist, then return.
|
| 71 |
if (!$state->status) {
|
| 72 |
return FALSE;
|
| 73 |
}
|
| 74 |
if (time() >= ($state->next_tick) || $force) {
|
| 75 |
global $game_clocks;
|
| 76 |
$game_clocks[$clock]->turn++;
|
| 77 |
$game_clocks[$clock]->next_tick = time() + $game_clocks[$clock]->increment;
|
| 78 |
db_query("UPDATE {game_clocks} SET turn = %d, next_tick = %d WHERE cid = %d", $game_clocks[$clock]->turn, $game_clocks[$clock]->next_tick, $game_clocks[$clock]->cid);
|
| 79 |
module_invoke_all('game_clock', 'increment', $clock, $game_clocks[$clock]);
|
| 80 |
return TRUE;
|
| 81 |
}
|
| 82 |
return FALSE;
|
| 83 |
}
|
| 84 |
|
| 85 |
/**
|
| 86 |
* Reset the turns in a game clock.
|
| 87 |
* This will invoke_all hook_game_clock('reset', $clock, $state).
|
| 88 |
* @param $clock
|
| 89 |
* The game clock to reset.
|
| 90 |
* @param $turn
|
| 91 |
* If provided, then reset the game clock to this turn. Otherwise, set it back to GAME_CLOCK_TURN_DEFAULT (which is 0).
|
| 92 |
*/
|
| 93 |
function game_clock_reset($clock = 'default', $turn = NULL) {
|
| 94 |
global $game_clocks;
|
| 95 |
$state = game_clock_state($clock);
|
| 96 |
$game_clocks[$clock]->turn = isset($turn) ? $turn : GAME_CLOCK_TURN_DEFAULT;
|
| 97 |
$game_clocks[$clock]->next_tick = 0;
|
| 98 |
db_query("UPDATE {game_clocks} SET turn = %d, next_tick = %d WHERE cid = %d", $game_clocks[$clock]->turn, $game_clocks[$clock]->next_tick, $game_clocks[$clock]->cid);
|
| 99 |
module_invoke_all('game_clock', 'reset', $clock, $game_clocks[$clock]);
|
| 100 |
game_clock_increment($clock);
|
| 101 |
}
|
| 102 |
|
| 103 |
/**
|
| 104 |
* Create a new game clock.
|
| 105 |
* @param $state
|
| 106 |
* An object or array with at least the following neccessary parameters:
|
| 107 |
* ['name'] => A unique machine name.
|
| 108 |
* ['title'] => A human readable name for the clock.
|
| 109 |
* ['increment'] => The number of seconds before incrementing each tick.
|
| 110 |
* hook_game_clock('create', $state->name, $state); will be invoked if successful.
|
| 111 |
* @param $report_errors
|
| 112 |
* If TRUE, then display messages of any errors. In any case, errors will be logged to the watchdog.
|
| 113 |
* @return
|
| 114 |
* Either the newly created clock object, or FALSE if there was an error.
|
| 115 |
*/
|
| 116 |
function game_clock_create($state, $report_errors = FALSE) {
|
| 117 |
module_load_include('inc', 'game_clock', 'game_clock.admin');
|
| 118 |
return _game_clock_create($state, $report_errors);
|
| 119 |
}
|
| 120 |
|
| 121 |
/**
|
| 122 |
* Return a game clock state array.
|
| 123 |
* If the state is empty, a new one will be built.
|
| 124 |
* @param $clock
|
| 125 |
* The game clock state to return, as a string. If NULL, then all game clocks will be reloaded.
|
| 126 |
* @return
|
| 127 |
* If $clock is NULL, then return all game clock states. Otherwise, just the state asked for.
|
| 128 |
*/
|
| 129 |
function game_clock_state($clock = NULL) {
|
| 130 |
global $game_clocks;
|
| 131 |
|
| 132 |
if (is_null($game_clocks)) {
|
| 133 |
$game_clocks = array();
|
| 134 |
}
|
| 135 |
if (is_null($clock)) {
|
| 136 |
$game_clocks = array();
|
| 137 |
$results = db_query('SELECT * FROM {game_clocks}');
|
| 138 |
while ($result = db_fetch_object($results)) {
|
| 139 |
$game_clocks[$result->name] = $result;
|
| 140 |
}
|
| 141 |
return $game_clocks;
|
| 142 |
}
|
| 143 |
|
| 144 |
if (is_null($game_clocks[$clock])) {
|
| 145 |
$results = db_query('SELECT * FROM {game_clocks} WHERE name = "%s"', $clock);
|
| 146 |
while ($result = db_fetch_object($results)) {
|
| 147 |
$game_clocks[$result->name] = $result;
|
| 148 |
}
|
| 149 |
}
|
| 150 |
|
| 151 |
return $game_clocks[$clock];
|
| 152 |
}
|
| 153 |
|
| 154 |
/**
|
| 155 |
* Implements hook_init().
|
| 156 |
*/
|
| 157 |
function game_clock_init() {
|
| 158 |
global $game_clocks;
|
| 159 |
$results = db_query("SELECT * FROM {game_clocks} WHERE status <> 0 AND increment > 0 AND init <> 0 AND next_tick < %d", time());
|
| 160 |
while ($result = db_fetch_object($results)) {
|
| 161 |
$game_clocks[$result->name] = $result;
|
| 162 |
game_clock_increment($result->name);
|
| 163 |
}
|
| 164 |
}
|
| 165 |
|
| 166 |
/**
|
| 167 |
* Implements hook_cron().
|
| 168 |
*/
|
| 169 |
function game_clock_cron() {
|
| 170 |
global $game_clocks;
|
| 171 |
$results = db_query("SELECT * FROM {game_clocks} WHERE status <> 0 AND increment > 0 AND next_tick < %d", time());
|
| 172 |
while ($result = db_fetch_object($results)) {
|
| 173 |
$game_clocks[$result->name] = $result;
|
| 174 |
game_clock_increment($result->name);
|
| 175 |
}
|
| 176 |
}
|
| 177 |
|
| 178 |
/**
|
| 179 |
* Implements hook_menu().
|
| 180 |
*/
|
| 181 |
function game_clock_menu() {
|
| 182 |
$items = array(
|
| 183 |
'admin/settings/game_clock' => array(
|
| 184 |
'title' => 'Game clock',
|
| 185 |
'description' => 'Administer the game clock.',
|
| 186 |
'page callback' => 'game_clock_settings_page',
|
| 187 |
'access arguments' => array('administer game clock'),
|
| 188 |
'file' => 'game_clock.admin.inc',
|
| 189 |
),
|
| 190 |
);
|
| 191 |
return $items;
|
| 192 |
}
|
| 193 |
|
| 194 |
/**
|
| 195 |
* Implements hook_perm().
|
| 196 |
*/
|
| 197 |
function game_clock_perm() {
|
| 198 |
return array('administer game clock');
|
| 199 |
}
|
| 200 |
|
| 201 |
/**
|
| 202 |
* Implements hook_block().
|
| 203 |
*/
|
| 204 |
function game_clock_block($op = 'list', $delta = 'default', $edit = array()) {
|
| 205 |
switch ($op) {
|
| 206 |
case 'list':
|
| 207 |
$blocks = array();
|
| 208 |
foreach (game_clock_state() as $game => $state) {
|
| 209 |
// Only make a block available if it's been checked on the game clock administration page.
|
| 210 |
if ($state->block) {
|
| 211 |
$blocks[$game] = array(
|
| 212 |
'info' => t('Game clock: @title', array('@title' => $state->title)),
|
| 213 |
);
|
| 214 |
}
|
| 215 |
}
|
| 216 |
return $blocks;
|
| 217 |
case 'view':
|
| 218 |
$state = game_clock_state($delta);
|
| 219 |
$block = array(
|
| 220 |
'subject' => t('@title game clock', array('@title' => $state->title)),
|
| 221 |
'content' => theme('game_clock_block', $delta),
|
| 222 |
);
|
| 223 |
return $block;
|
| 224 |
}
|
| 225 |
}
|
| 226 |
|
| 227 |
/**
|
| 228 |
* Implements hook_theme().
|
| 229 |
*/
|
| 230 |
function game_clock_theme($existing, $type, $theme, $path) {
|
| 231 |
return array(
|
| 232 |
'game_clock_block' => array(
|
| 233 |
'arguments' => array('clock' => 'default'),
|
| 234 |
'file' => 'game_clock.theme.inc',
|
| 235 |
),
|
| 236 |
'game_clock_settings_form' => array(
|
| 237 |
'arguments' => array('form' => NULL),
|
| 238 |
'file' => 'game_clock.admin.inc',
|
| 239 |
),
|
| 240 |
);
|
| 241 |
}
|
| 242 |
|