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// $Id: README.txt,v 1.1.2.2 2008/12/12 16:31:09 aaron Exp $
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Game Queue
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Initial development by Aaron Winborn.
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Dependent on Game Clock and Game Character.
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A Game Queue will act on clock ticks, allowing game characters to add actions
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to a queue, which will be processed in turn.
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Actions take 1 or more Action Points (AP). A character is allowed 1 or more AP
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to be processed in a single tick.
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Before processing, each action is also assigned an Initiative weight.
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Modules wishing to make use of this should implement
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hook_game_queue_action($action). See documentation within module for more info.
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@TODO:
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Ensure all characters have a chance to act before enacting later actions within
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the same turn.
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Add dice options to settings for Available AP and Initiative.
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Add a hook for action links.
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Hook into forthcoming game_messages.
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Remove requirement of game_character?
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