/[drupal]/contributions/modules/game_queue/README.txt
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Contents of /contributions/modules/game_queue/README.txt

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Revision 1.1 - (show annotations) (download)
Tue Jan 6 03:57:35 2009 UTC (10 months, 3 weeks ago) by aaron
Branch: MAIN
CVS Tags: HEAD
Branch point for: DRUPAL-6--1
File MIME type: text/plain
 * Create initial game queue module (aaron).
1 // $Id: README.txt,v 1.1.2.2 2008/12/12 16:31:09 aaron Exp $
2
3 Game Queue
4
5 Initial development by Aaron Winborn.
6
7 Dependent on Game Clock and Game Character.
8
9 A Game Queue will act on clock ticks, allowing game characters to add actions
10 to a queue, which will be processed in turn.
11
12 Actions take 1 or more Action Points (AP). A character is allowed 1 or more AP
13 to be processed in a single tick.
14
15 Before processing, each action is also assigned an Initiative weight.
16
17 Modules wishing to make use of this should implement
18 hook_game_queue_action($action). See documentation within module for more info.
19
20 @TODO:
21 Ensure all characters have a chance to act before enacting later actions within
22 the same turn.
23 Add dice options to settings for Available AP and Initiative.
24 Add a hook for action links.
25 Hook into forthcoming game_messages.
26 Remove requirement of game_character?

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