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<?php |
<?php |
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// $Id: rpg_drudge.module,v 1.8 2008/03/08 00:31:04 aaron Exp $ |
// $Id: rpg_drudge.module,v 1.9 2008/04/26 00:59:11 aaron Exp $ |
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// TODO: remove all this junk, move to rpg_views |
// TODO: remove all this junk, move to rpg_views |
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'#longdesc' => t("Drudge is the basis for a solid RPG, but in most cases is not sufficient for play by itself. It is meant to be expanded and customized. For instance, although it defines the root Tangible Object, objects of this type have few interactions available, and basic Player Characters can do little more than walk around and look at tangible objects."), |
'#longdesc' => t("Drudge is the basis for a solid RPG, but in most cases is not sufficient for play by itself. It is meant to be expanded and customized. For instance, although it defines the root Tangible Object, objects of this type have few interactions available, and basic Player Characters can do little more than walk around and look at tangible objects."), |
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'#types' => array( |
'#types' => array( |
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'tangible' => 'tangible', |
'tangible' => 'tangible', |
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'unmoveable' => 'unmoveable', |
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'room' => 'room', |
'room' => 'room', |
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'exit' => 'exit', |
'exit' => 'exit', |
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'compass_exit' => 'compass_exit', |
'compass_exit' => 'compass_exit', |