/[drupal]/contributions/modules/rpg/todo.txt
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Contents of /contributions/modules/rpg/todo.txt

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Revision 1.19 - (show annotations) (download)
Sun Feb 10 03:32:07 2008 UTC (21 months, 2 weeks ago) by aaron
Branch: MAIN
CVS Tags: HEAD
Changes since 1.18: +29 -3 lines
File MIME type: text/plain
show dimly lit objects in dark room
don't display objects in dark room
change name to title where needed
check for dark room titles & descs
added lightness
1 // $Id: todo.txt,v 1.18 2007/11/26 21:20:32 aaron Exp $
2
3 TODO
4
5 create engine
6 objects
7 on view, list actions available
8
9 actions
10
11 attribute widgets
12 on admin screen, fill in fields when overriding attributes (and disable names)
13
14 event processing
15 create function that invokes a new action
16 process action at rpg/play
17 create game turns
18 create action points
19
20 create rulesets
21 make sure that extra columns of attribute classes may be set in ruleset
22 import actions & events
23
24 create sample game
25
26 ========================
27
28 possible events:
29 oncreate - when an object is first created
30 onload - when an object is loaded
31 ondestroy - when an objec tis destroyed
32 onturnstart - at the beginning of a new turn
33 onturnend - at the end of a turn
34
35 =========================
36
37 workflow for integrating rpg & nodes:
38
39 1) create the following cck fields:
40 attribute
41 number
42 text
43 figured
44 sprite
45 etc
46 action
47 event
48
49 attribute classes will instead add type of attribute widget
50
51 2) add an rpg object checkbox to rpg type form
52
53 3) add node access tables
54
55 4) rpg_get/set will call the node field
56
57 5) save all will save the node
58
59 rulesets will programatically create node types & populate fields (tricky...)
60
61 6) views: new type for 'map', new type for 'actions'
62

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