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// $Id: todo.txt,v 1.18 2007/11/26 21:20:32 aaron Exp $
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TODO
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create engine
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objects
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on view, list actions available
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actions
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attribute widgets
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on admin screen, fill in fields when overriding attributes (and disable names)
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event processing
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create function that invokes a new action
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process action at rpg/play
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create game turns
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create action points
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create rulesets
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make sure that extra columns of attribute classes may be set in ruleset
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import actions & events
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create sample game
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========================
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possible events:
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oncreate - when an object is first created
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onload - when an object is loaded
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ondestroy - when an objec tis destroyed
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onturnstart - at the beginning of a new turn
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onturnend - at the end of a turn
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=========================
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workflow for integrating rpg & nodes:
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1) create the following cck fields:
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attribute
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number
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text
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figured
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sprite
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etc
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action
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event
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attribute classes will instead add type of attribute widget
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2) add an rpg object checkbox to rpg type form
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3) add node access tables
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4) rpg_get/set will call the node field
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5) save all will save the node
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rulesets will programatically create node types & populate fields (tricky...)
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6) views: new type for 'map', new type for 'actions'
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