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<?php
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// $Id: skeleton_common.inc,v 1.4 2008/12/08 22:07:31 deviantintegral Exp $
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/**
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* @file
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* Common functions for the skeleton module
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*/
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/**
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* Get the data for a skeleton from a title
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* @param $skeleton
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* The name of the outline to act upon
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* @return $result
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* An object containing elements from the {skeleton} table
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*/
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function skeleton_get_by_name($skeleton) {
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$result = db_fetch_object(db_query("SELECT * FROM {skeleton} WHERE skeleton = '%s'", $skeleton));
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return $result;
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}
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/**
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* Get the data for a skeleton template from a title
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*
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* @param $template
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* The name of the template to act upon
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* @return $result
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* An object containing elements from the {skeleton_template} table
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*/
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function skeleton_get_template_by_name($template) {
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$result = db_fetch_object(db_query("SELECT * FROM {skeleton_template} WHERE template = '%s'", $template));
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if ($result->node_data) {
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// node data is a complex serialized array
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$result->node_data = unserialize($result->node_data);
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}
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return $result;
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}
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/**
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* Get the tree structure for a skeleton outline
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* Function cirbbed from taxonomy_get_tree().
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*
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* @param $skeleton_id
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* The id number of the skeleton outline being acted upon.
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* @param $parent
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* The parent id of an item in the outline
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* @param $depth
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* The depth of iterations through the parent-child relationship
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* @param $max_depth
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* The maximum depth to traverse.
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* @return $tree
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* A weighted array of templates assigned to this outline.
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*/
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function skeleton_get_tree($skeleton_id, $parent = 0, $depth = -1, $max_depth = NULL) {
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static $children, $parents, $templates, $storage;
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$depth++;
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// We cache trees, so it's not CPU-intensive to call get_tree() on a template
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// and its children, too.
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if (!isset($children[$skeleton_id][$parent])) {
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$children[$skeleton_id][$parent] = array();
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$result = db_query("SELECT sd.template_id, st.template, st.node_type, st.node_data, sd.parent, sd.weight FROM {skeleton_data} sd INNER JOIN {skeleton_template} st
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ON sd.template_id = st.template_id WHERE sd.skeleton_id = %d ORDER BY sd.parent, sd.weight, st.template, sd.template_id DESC", $skeleton_id, $parent);
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while ($template = db_fetch_object($result)) {
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$children[$skeleton_id][$template->parent][] = $template->template_id;
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$parents[$skeleton_id][$template->template_id][] = $template->parent;
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// because we don't have a hierachy table like taxonomy, we run this query and store
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// children in a separate array to prevent duplication of terms
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$parental = 0;
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if ($template->parent) {
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$parental = db_result(db_query("SELECT parent FROM {skeleton_data} WHERE skeleton_id = %d AND template_id = %d", $skeleton_id, $template->parent));
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}
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if ($parental) {
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$storage[$skeleton_id][$parental][] = $template->template_id;
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$parents[$skeleton_id][$template->template_id][] = $parental;
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}
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$storage[$skeleton_id][$template->parent][] = $template->template_id;
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$templates[$skeleton_id][$template->template_id] = $template;
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}
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}
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// this section needs work, without the {taxonomy_hierarchy} table, the logic
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// for taxonomy_get_tree() isn't fully supported. This seems to work.
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if ($parent && !empty($storage[$skeleton_id][$parent])) {
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foreach ($storage[$skeleton_id][$parent] as $key => $temp) {
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if (!empty($storage[$skeleton_id][$temp])) {
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foreach ($storage[$skeleton_id][$temp] as $t) {
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if (!in_array($t, $storage[$skeleton_id][$parent])) {
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$storage[$skeleton_id][$parent][] = $t;
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}
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}
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}
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}
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}
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$max_depth = (is_null($max_depth)) ? count($children[$skeleton_id]) : $max_depth;
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if ($children[$skeleton_id][$parent]) {
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foreach ($children[$skeleton_id][$parent] as $child) {
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if ($max_depth > $depth) {
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$template = drupal_clone($templates[$skeleton_id][$child]);
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$template->depth = $depth;
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$template->parents = $parents[$skeleton_id][$child];
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$tree[] = $template;
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// iterate again, if needed
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if ($children[$skeleton_id][$child]) {
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$tree = array_merge($tree, skeleton_get_tree($skeleton_id, $child, $depth, $max_depth));
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}
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}
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}
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}
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// kluge, see note at line 110.
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if (!empty($tree)) {
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foreach ($tree as $i => $element) {
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$tree[$i]->children = $storage[$skeleton_id][$element->template_id];
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}
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}
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return $tree ? $tree : array();
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}
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